For flight enthusiasts, even 40 years of using flight simulator products cannot dampen the enthusiasm and excitement of hearing that a new version of a flight simulator or a new product is being launched. The childlike excitement that builds up upon hearing of a new flight sim product is beyond words. So was the case with me as well…. although I admit that experience does bring in a little more patience. For once, I did not download MSFS2020 on August 18, the day it was launched. I waited a little for the software to settle down. Although with each passing day, my patience would ebb, and finally in the middle of September I couldn’t wait any longer and hit download!.
The installation went off with little effort, no hung machine, no crashes, etc. Although it was long download 90+ GB. I had to find a long ethernet cable to wire the PC to the router. Otherwise, despite the fast internet service I have, this download would take forever. The machine had been upgraded to Win 10, a good I7 4.2Ghz 64GB, 4GB GPU NVIDIA card, enough to run the new simulator.
Then came the time to start the simulator. I clicked on it, and the wait was long. My initial thought was that it was because the first run of any software does take a little longer. With some intro music in a loop, the -re-load was painfully long, then came the selection screen. I first set the simulator down to the barest, simplest settings. Rendering on LOW, Traffic OFF, base resolution.
The Ux is pretty intuitive. Setting up controls was not straightforward. Especially setting up the CH Yoke, a long-standing standard in simulation, was not simple. Having that out of the way, I started my first flight using a C172S. CTD!
Had to restart the simulator, another 10-15 mins gone. Flight config done, aircraft at the runway, CTD.
Reduced settings even further hopping to eliminate CTD issues, restarted the simulator. Took off from my favorite airport EDDF (Frankfurt Main). Rendering was not smooth. Tuned aliasing. Got better. However, the aircraft felt jittery and a little too much in-air movement. Being a real-world pilot who flies the Cessna 172S regularly I can say confidently that the real aircraft doesn’t feel anything like that unless there is severe turbulence. I tried to turn on auto-pilot to see if the physical controls were causing noise and hence the jitter. That did not fix the issue. Clearly, it was not something that The user or controls were causing. The jitter appeared to be in the simulator or the flight model. I made one turn on to the downwind leg. CTD.
Restarted the simulator and got the aircraft positioned. This time managed to complete one flight around the pattern.
On another flight, I used the Boeing 747-8. The aircraft booted up correctly. However, the joy was shortlived. A few minutes after takeoff, on climb-out the simulator stopped working.
The real-time traffic feature is a splendid one – however, I don’t believe it functions correctly. It is designed to use FlightAware traffic data however, at no point is the simulator reproducing any of the real-time FlightAware traffic correctly.
The color textures are very nicely done. haven’t really experienced all of the variety yet. BING Maps integration does bring an element of reality to the terrain around. It fills the void in prior simulators.
Overall, I spent 3-4 evenings using it, and then finally last weekend, I stopped wasting my time with it. I am serious about using my simulator for safety and proficiency gain. Like everyone, time is limited and I would rather use a simulation that works and gives me max benefit for the 45 mins to 90 minutes that I use it. Spending 10-12-15 mins to load up a simulator, and then not have it stay on is not a good use of time. MS or Asobo Studios needs to look at this product again. Tune it for efficiency – and ensure that it stays up. Knowing that it is software, yes, it will have some errors and will CTD at times. But that can’t be the norm.
Will wait for it to stabilize before I try it again. In the meantime, I am back to X-Plane and P3D…
CJ